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Idle champions of the forgotten realms waffle crew
Idle champions of the forgotten realms waffle crew






idle champions of the forgotten realms waffle crew

Perhaps another idea that could be proposed might be that race synergies and class synergies could have been things as well, instead of only developing team synergies. Try to plan out event and non-event new character releases so that as much of an entire synergy team as possible gets released as close together with their teammates as possible, both in terms of when they come out and where they can be found physically on the campaign map. "Event" content would be marked as something separate from the core pathway, and maybe the game plays around with the difficulty scaling features so that this optional content is significantly amped up in difficulty if attempted out-of-season without paying in some sort of unlock similar to the time gate feature, or only slightly amped up in difficulty if attempted out-of-season within the terms of that time gate style unlock, or kept on easy mode if attempted in-season. I mean, for example, imagine if the Champions event format had been to add the new objectives as permanent additions within whichever permanent campaign each of them might fit best within, and to also focus more on fitting new non-event character unlocks into the game all throughout the core pathways of each campaign. Perhaps the game could have even gone for an even more drastically different approach from the event format of Crusaders of the Lost Idols than what they ended up using here.

idle champions of the forgotten realms waffle crew

But it seems to me that for team synergies to have any real relevance they really ought to have been considering them up front in their planning and design instead of treating it as an afterthought. They'll handle things however they want to, of course.

idle champions of the forgotten realms waffle crew

Idle champions of the forgotten realms waffle crew Patch#

Originally posted by Count_Dandyman:For most teams they focus on the first few members working as individuals and usually go back and either put the synergy on later members (like Paultin) or patch the earlier members to add in a shared synergy (Companions, Heroes of Aeoris and Dark Order)








Idle champions of the forgotten realms waffle crew